International Journal on Innovations in Online Education
Published 4 issues per year
ISSN Print: 2377-9519
ISSN Online: 2377-9527
H-Index:
3
Indexed in
Aims and Scope
Aim
The aim of the IJIOE is to provide the field of online higher education with quality knowledge about what is going on in important areas of the field, with a specific emphasis on what is new and likely to affect the field. IJIOE has a focus on Science, Technology, Engineering, Arts and Mathematics (STEAM) online education, including related fields such as healthcare. IJIOE is the purveyor of "WISDOM" about the field, providing short articles, discussions with author experts and reviews of methods for moving the field forward in selected areas.
Scope
The scope of IJIOE includes all of online higher education, but has a loose focus on STEAM (Science, Technology, Engineering, Arts and Mathematics) and healthcare. Articles are managed by “stream editors,” experts in specific streams of interests within this scope, including disciplines within the above content areas. From time to time, streams will be started that are thought to influence the major streams.
The aim of the IJIOE is to provide the field of online higher education with quality knowledge about what is going on in important areas of the field, with a specific emphasis on what is new and likely to affect the field. IJIOE has a focus on Science, Technology, Engineering, Arts and Mathematics (STEAM) online education, including related fields such as healthcare. IJIOE is the purveyor of "WISDOM" about the field, providing short articles, discussions with author experts and reviews of methods for moving the field forward in selected areas.
Scope
The scope of IJIOE includes all of online higher education, but has a loose focus on STEAM (Science, Technology, Engineering, Arts and Mathematics) and healthcare. Articles are managed by “stream editors,” experts in specific streams of interests within this scope, including disciplines within the above content areas. From time to time, streams will be started that are thought to influence the major streams.
Most Downloaded Articles
TOWARD A ROAD MAP FOR SCALABLE ADVANCED LEARNING ECOSYSTEMS (SALES)
INTERACTIVE STORYTELLING, GAMIFICATION, AND ONLINE EDUCATION: STORYTELLING MADE EASY
21ST-CENTURY SKILLS AND THE FOURTH INDUSTRIAL REVOLUTION: A CRITICAL FUTURE ROLE FOR ONLINE EDUCATION
FOSTERING CREATIVITY AND COLLABORATION IN A FULLY ONLINE TERTIARY MUSIC PROGRAM
A REVIEW OF DUOLINGO STORIES
GEN-AI: A TRANSFORMATIVE PARTNER IN COLLABORATIVE COURSEDEVELOPMENT